Jillian Nerat has been interested in the storytelling of video games since she beat the game Dungeon Siege III and watched the credits roll. Her main interests center around storyboarding and the sociology of how players interact with one another through the narrative of the game. She loves to dive into the overall narrative of the game and carve out a strong story.
Working to develop Ripple and Frawg: The Seasonal Song. I work with the entire team to ensure that the story will be woven throughout the entire game. I've created script, storyboards, concept art and cutscenes.
For a summer internship I worked with a dog training company to develop a clicker training game. This game was meant to educate the player on timing required to train their dog with a clicker.
I designed, created the art, and coded the game while working with the Leerburg employees to make sure the game would be as close to the brand as possible.
I worked on a research team exploring the representation of characters in video games. We shared our research at the Midwestern Psychological Association along with our own specific areas of interest within the project.
Taking photos of dog classes for No Limits Canine.